Tag Archives: opposition

Deeper look at Opposition

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One of the most important factors of the endgame is the opposition. When Kings have to be moved and one player can by force bring his King into a position similar to the one shown in the following diagram, so that his adversary is forced to move and make way for him, the player obtaining that advantage is said to have the opposition.


Thing to notice in the diagram/position is that the Kings are directly in front of each other and the number of squares between them is odd, in this case only one square.

The opposition can take many forms in this example as you can see in the diagram belo it can be called actual or close frontal opposition.


For practical matters they are all the same. The Kings always on squares of the same color, and there is one square between the Kings and the player who has moved last has the opposition.

Thing to take into consideration is that the matter of the opposition is of utmost importance and at times can take very complicated forms but all of such situations can be solved with mathematical calculations. But before you jump into all such calculations it is good to practice the basic opposition and get the grasp of it.

To conclude, the opposition in simple words, when the Kings are on the same line and the number of intervening squares between them are even, the player who has the move has the opposition.

A good example of such oppositions would be the given diagrams.


In the above position, at first glance it may look like a drawish game but in fact it is not, this is where opposition comes into play. The player that moves first wins the game. Things to note here, the position is similar on both sides of the board, same number of pieces and the squares between two kings are of even number. In this case there are 6 squares between the kings.

In that given position the moves are as follows, in this example we take into consideration that it is white to move.

1.Ke2 Ke7
2.Ke3 Ke6
3.Ke4 Kf6
4.Kf4 Kg6
5.Kg6 Ke5

Another good position to show opposition in action.


In the diagram above it looks like White is a pawn behind and the loss is not far. But yet white can draw the game, the position is an excellent example of the value of the opposition in means of defending the game for a draw.

Here is how white can follow with sequence of moves to get a draw.

1.Kh1 Kd2
2.Kh2 Kd3
3.Kh3 Ke2
4.Kg2 Ke3
5.Kg3 Kd4
6.Kg4 Ke3

White still has the opposition and any pawn moves by black will result in a draw or else black has to go over all the moves again.

Make sure you have practiced these positions good number of times before you apply them. These guides are only for reference the best way to practice is to setup the position and do it again and again until you know the thing inside out.

A look at Pawn Endings and Opposition

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The Power of Pawn – Pawn Promotions

In this brief article we will go over some situations where you can end up in pawn ending game. Pawn ending games are always the trickiest part for beginners as they always end up playing it wrong.One important tip to remember when in a pawn ending game is that the King should be in front of his pawn, with at least one intervening square.

(Example 1)


Pawn Promotion – 1 pawn vs 0 pawn

One of the most important endgame position, the whole sequence of moves are important and you must familiarize yourself with the procedure. The reason behind learning the position really well is that, this principle will help you learn the more advance variations of such position. Every beginner should study this position until they can play the moves without any trouble.  I cannot stress enough how important is the given position. As mentioned earlier for any such endgame to be won the king must be in front of the pawn, in this example the game is drawn because white king is not in front of the pawn with at least one intervening square and thus there is no way that white can promote the pawn.

(Example 2)


Pawn Promotion – 1 pawn vs 0 pawn cont.

In this position white is winning given it knows what to do. The strategy to follow is not that difficult the idea is to move the king as far as is compatible with the safety of the pawn and never to advance the pawn until it is essential to its own safety.

The ending is similar to the last one, but in this one white wins and you must study the position thoroughly and practice it as many times as possible to master the sequence of moves because the position can arrive on any side of the board and in many different manners. Thus it is essential to master the moves and then try to over the moves every now and then until the idea is grasped and digested.

A simple sequence of moves to win the position would be as follows –

1.Ke4   Ke6
2.e3     Kf6
3.Kd5  Kf5
4.e4+   Kf6
5.Kd6  Kf7
6.e5      Ke8

Now no matter where black moves white can secure either f7 or d7 and then promote the pawn to a queen.

(Example 3)


Pawn Promotion – 2 pawns vs 1 pawn

Now we shall move to some more pawn endings these will be bit advanced and thus will require more time to digest than the first ones, but the idea remains the same. Best way to learn these methods would be to practice and practice, this article can only guide you and the rest should be done through practice.

From the diagram above at first glance it may seem easy but these situations can be very daunting to new players and most games can end up in a draw. For example in the given position the best way for white would be to play the following moves –

1.Kd7   Kg8
2.Ke7   Kh8
3.f6       gxf6
4.Kf7    f5
5.g7+    Kh7
6.g8Q+ Kh6

As you can see at first glance it may look difficult but with practice it can become a lot more easier, you just remember the basic ideas. In this case we know that king has to be cornered and then give up the pawn in order to push the g pawn and then promote it to queen and then mate is followed. Again you must practice the position good number of times so that you know it inside out and can apply the moves in a real game.

Lets look at another position which can also be very easy but can be very daunting to some beginners and most of them do make mistakes when they end up in a position as such.

(Example 4)


In the following position white cannot win if he/she plays f5 because then black will play g6 and then the game is a dull draw. Same goes for g5 because then again black will move g6 and it is a draw. In this position the best move is Ke4 and then black plays Ke6 you may be wondering why not g6, well if black plays g6 then (kd4 Ke6 Kc5 Kf6 Kd6 Kf7 g5 Kg7 Ke7 Kg8 Kf6 Kh7 and Kf7 wins the pawn) and that is why Ke6 is a better move.

After Ke4 Ke6, the next best move for white is f5+ Kf6 and then Kf4 g6 and after that a series of moves such as 1.g5+ Kf7 2.f6 Ke6 3.Ke4 Kf7 4.Ke5 Kf8 and now white has to give the f pawn in order to get into a position so that the win can come by easily in this case by giving the f pawn white forces the king to capture it and then corner it and win the g pawn and queen its own g pawn. The moves are as followed after Kf8.

1. f7       Kxf7
2. Kd6 Kf8
3. Ke6  Kg7
4. Ke7  Kg8
5. Kf6    Kh7
6. Kf7    Kh8
7. Kxg6 Kg8
8. Kh6    Kh8
9. g6        Kg8
10. g7       Kf7
11. Kh7

And now white will promote the pawn to queen and the mate to follow.

(Example 5)


Pawn Promotion – 3 pawns vs 2 pawns

In this position white can either move f5 or h5 or Ke4. But a simple procedure would be as follows.

1.f5      Ke7
2.Ke5 Kf7
3.g5     Ke7
4.h5     g6
5.hxg6 hxg6

In this position if g6 or f6 is played earlier then one of the earlier positions will come into play by now you should have good idea of some basic positions if you learn the basics then the it will be easier to grasp the other one as well.

(Example 6)


Pawn Promotion – 3 pawns vs 2 pawns Contd

After doing some basics lets move to some other variations of the same positions with pawns vs pawns ending. This time around with pawns on other sides of the board. In a situation like such the general rule of thumb is that you must move your king to the side of the board where you have stronger forces in other words where you have more pawns. But as mentioned before if played incorrectly this winning position can turn into a draw.

Combination of moves to win the game would be the following. Remember the basic idea you move on the side of the board with stronger forces. And then once the king is pushed you can move the king to other side of the board and then win.

1.g4  a5
2.a4  Kf6 (in this position after black has played a5 it is best to move a4 just in case things go wrong the other side you will have the pawn already half way through to move.)
3.h4  Ke6
4.g5   Kf7
5.Kf5 Kg7
6.h5   Kf7
7.Ke5 Kg8
8.g6     h6
9.Kd5  Kg7

Now no matter what white wins so the white king can move to the left side of the board and capture the a pawn if the black king tries to capture white h pawn then the g pawn will move and there is no way to stop it. In this position things can get nasty so always make sure that you have control on one side of the board before moving to the other side.