Category Archives: Chess Strategy

Endgame Lessons From Game Twelve of the 2010

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Endgame Lessons From Game Twelve of the 2010 Anand-Topalov Match

By Steve Coffee

The recent world championship match between Vishy Anand and Veselin Topalov was certainly dramatic, and ended in dramatic fashion. With the match tied, Anand won the 12th and final game with the Black pieces.

A position near the end of the 12th game provides a little instruction and insight into why one should study endgames … even those boring King and Pawn endings. Topalov, playing with the White pieces for the 12th game, appeared to be pressing strongly for the win. But he pressed a little too hard and Anand got a distinct advantage. After Topalov’s mistake, he was struggling to find a way to draw the game, which would send the match into the rapid chess tiebreaks.

Position from game 12 of Anand-Topalov 2010 World Championship Match

We’re going to examine a position that arose near the end of this titanic struggle. This is the position after 46…Bxg2.

In this position, White played 47.Kxg2. I was watching the game on ICC, enjoying Grandmaster Jon Speelman’s commentary. As the game was winding down to the end (Topalov resigned after move 56), one of the kibitzers asked whether Topalov had missed a draw with 47.Rc7+. The point is that after 47…Kg6 (if 47…Kh8, 48.Rf8+ Kh7 49.Rf7+), 48.Rg7+ Kxf5 49.Rxg4 and after the Bishop and Rook go off the board, material will be even in a simple King and Pawn ending. It’s a draw … right?

Well Grandmaster Speelman answered that yes, White could play this variation if he wanted to enter a dead lost endgame. Speelman answered immediately, without giving even a moment’s thought to the supposedly drawn ending. What did Speelman see so immediately that the kibitzer didn’t see? How did he make his evaluation so quickly? And what does this teach the average chess player?

Analysis of position from game 12 of Anand-Topalov 2010 World Championship Match

The position after 49.Rxg4 in the proposed line looks like this:

Black obviously must take the Rook. But he has two ways to capture. And this is the first lesson for us. There is often more than one way to accomplish something in a given position. If you see a check, there is often another way to check — sometimes even a second way with the same piece! If a capture is possible, there is often a second way to capture. If you see an attack on a piece or square, there is often a second way to make the attack.

From the position above, Black has two ways to capture the Rook. If he plays 49…Kxg4, the position may well be a draw. But Black has another way to capture; he can play 49…hxg4, and after 50.Kxg2, this is the position Speelman had in mind.

Analysis of position from game 12 of Anand-Topalov 2010 World Championship Match

This position is dead lost for White — but why?

Here’s Black’s winning line: 50…Ke4 51.Kf2 Kd3.

Analysis of position from game 12 of Anand-Topalov 2010 World Championship Match

There are a few things to note in this position: first, White’s Q-side Pawns cannot make a passed pawn, so we can ignore them for all practical purposes. The important Pawns are the g-Pawns. Second, the Black King has advanced to a square that is on the same rank as the White g-Pawn. With only two squares between the Black King and the Pawn, White cannot prevent the Black King from sliding along the third rank to eventually capture the White g-Pawn. After 51…Kd3, the play might proceed as follows: 52.b3 Ke7 53.Kf1 Ke3 54.Kg2 Ke2 55.Kg1 Kf3 56.Kh2 Kf2 57.a3 a6 58.a4 a5 and now White’s King must abandon the Pawn: 59.Kh1 Kxg3 60.Kg1.

Analysis of position from game 12 of Anand-Topalov 2010 World Championship Match

And here’s another important point. When there are blocked pawns (a “ram” as Hans Kmoch called it), if the defender’s Pawn is on the third rank (g3 as here, for example, or g6 if Black were the defender), the attacking King need only be able to capture the defender’s Pawn to have his King on a square from which he will be able to guarantee the promotion of his own Pawn. This is true even if White has the opposition, as he does here.

The play might proceed as follows: 60…Kh3 61.Kh1 g3 (Black gets the opposition) 62.Kg1 g2 63.Kf2 Kh2 and the Pawn promotes.

Here are the lessons I draw from this variation, and why Speelman (and Topalov and Anand) rejected it intuitively, without having to calculate long variations involving moves of Kings and Pawns.

  1. There is often more than one way to make a capture (or a check or threat). When evaluating the possible “drawing line,” one must see that at Black’s 49th move there are two possible captures, and see the likely consequences of both moves before assessing the variation.
  2. As Reuben Fine said, the easiest ending to win (or, I would add, lose!) is a pure King and Pawn ending, and often a very small advantage (a better King position as here, for example) is enough to win the game. Don’t assume, as the kibitzer did, that a King and Pawn ending with even material is going to be a draw.
  3. Study endgames! Grandmasters don’t need to deeply evaluate the King and Pawn ending in the above variation to know how it’s going to turn out. All one need know is that Black can block the g-Pawns and get his king to d3 to see that Black will win this ending.

Steve Coffee is a life-long chess enthusiast. Read Steve’s Chess Strategies Blog.

Types of Centers and How to Deal with Those

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The article on Center Control in Chess tried to show the importance of this aspect in any chess game. But the type of chess strategy and chess tactics used for wresting control of the game varies with the different types of centers that may arise during the middle game. In one of his books, Russian GM Alexander Kotov wrote in detail about this issue with a large number of examples and I liked the way he explained the methods to deal with different center formations.

For the sake of beginners who may find it difficult to go through all the details, I am trying to summarize in a single article the discussions which needed a pretty long chapter by the GM. Obviously, it has been possible to touch only the salient points. I hope that the beginners can benefit from the ideas to try to apply the principles in their games without getting bogged in details. Those who are so inclined can go for the in-depth study by going through the Master’s treatment of the subject.

The types of centers that can arise have been broadly divided into five categories.

  • Closed center
  • Fixed center
  • Open center
  • Mobile center
  • Dynamic center

Closed center:

This is characterized by:

  • Pawns of both sides face each other with none able to advance or to capture opponent’s pawns.
  • No files are open for Rooks to operate or even if there is one file open, neither side is able to take advantage of it.
  • Diagonals are blocked by own or enemy pawns, restricting Bishop movements.
  • There is no immediate prospect of opening a line or diagonal.

How to deal with such centers

  • Start actions on the flanks through maneuvering of pieces and advancing pawns.
  • This is usually started by the player who has the greater advantage in terms of space or availability of pieces on that flank.
  • The defending side either waits to see the action and then try to counter it, or start his own action often on the other flank.
  • Under favorable situations, try to break open the center. This is usually done through sacrifices to utilize the breached position.

Fixed center:

The central pawn(s) of both sides face each other and their positions cannot be changed without application of significant forces. This type of center may seem to be same as Closed center discussed above. But unlike Closed centers, all files and diagonals are not blocked and pieces can be moved around the pawn center.

How to deal with such centers

  • Attacking side will try to achieve superiority of forces around the center, forcing opponent’s forces to retreat.
  • Gaining this advantage enables attack on the flanks.
  • Defending side will oppose the above plan and try to neutralize the attack by exchange of pieces, if necessary. If this is successful, counter-attack can be planned on the wings.

Open center:

There are none or only a few pawns in the center files and those which may be present are not playing any important role.

How to deal with such centers

  • Instead of flank attack and attempt to surround enemy position as used in Closed centers, Open centers call for direct attack by using the pieces.
  • This is initiated by the player who has the greater advantage.
  • Identify and exploit weak positions or create weakness in enemy position and then attack those positions.
  • Pawn storming is usually avoided as the resultant weaknesses in the King’s position makes it very vulnerable with an open center.
  • The defense lies in warding off such attacks and trying to launch one’s own attack if the opponent overstretches his resources.

Mobile center:

When one player has a pawn chain at center with at least two united pawns whereas the opponent has none or only one pawn facing the pawn chain, it becomes a Mobile center.

How to deal with such centers

  • The player who has the strong center pawns should advance his pawns with aim to create a passed pawn.
  • If the above is not possible, then he should use his pawns to drive away enemy pieces from key positions to facilitate an attack on the flanks.
  • The tactics of the defending player is to block the center and to try to decimate it.

Dynamic center:

This is the situation when the pawn positions in the center have not yet stabilized into one of the aforesaid types. The position remains unclear till the moves by the players transpose it to a more definitive type. It behoves each player to assess the type of center that will be favorable to his position and try to achieve it by moving his pieces and pawns to that end. Once the center formation crystallizes, appropriate tactics can be followed as described above.

 

Chess Tactics: The King’s role in attack – part 2

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Filed under Attacking tactics, Chess lessons, Chess Strategy, Chess tactics, Chess Tutorials
Tagged as attacking chess tactics, Attacking tactics, Chess tactics, Chess Tutorials

In Chess Tactics: The King’s role in attack – part 1, you saw how one King, while apparently running away from opponent’s checks, was actually moving towards the enemy camp to assist his own pieces for trapping the opponent’s King. By the time the opponent realized what was happening, it was too late to do anything about it.

The three games we have chosen for this article is slightly different from the aforesaid theme. Here a King deliberately steps out of his castled position and marches towards the enemy King to provide support to his own attacking pieces. Of course this was possible because though opponent’s heavy pieces were still on board, the pawn positions severely restricted their free movement and the attacking King deftly maneuvered through the crowded position.

First game –

position after 30 moves:

king-takes-a-walk7

31 Kh2 Rc8 If Black could guess the intention behind the White King’s move, he could try 31. … Bc8. We would have missed the interesting ending, but White could have still won the game by:
31. … Bc8 32. Ng5 Bxd7 33. Rf4. For example:
 
33. … Bc8 34. Nxf7 (threatening 35. Qxg6#) Rxf7 35. Qxf7+ Kh8 36. Qxg6 Qd7 37. Qxh5+ Qh7 (37. … Kg8 38. Rg4+ Kf8 39. Qh8+ Ke7 40. Qf6#) 38. Qxe8+ and Black has to give up his Queen to avoid checkmate.
 
32. Kg3 Rce8 Black is so short of option that he just keeps moving his pieces without much purpose!
33. Kf4 Bc8
34. Kg5 Resigns 34. … Bxd7 35. Kh6 any 36. Qg7#
 
34. … Kh7 35. Rxf7+ Rxf7 36. Qxf7+ Kh8 37. Kh6 with mate in two moves.

 

Position after 34. Kg5:

king-takes-a-walk8

 

Second game –

position after 33 moves:

king-takes-a-walk9

34 f4 Ra2+ 1…Rxd4 2. f5 exf5 3 e6 Re4+ 4 Nxe4 fxe4 (4…Bb3 5. Ke3) 5 Rc7, threatening Rxc6
35. Kf3 Ra3+
36. Kg4 Rd3
37. f5 Rxd4
38. Kg5 exf5
39. Kf6 Rg4
40. Rc7 Rh4
41. Nf7+ Resigns 41. … Ke8 42. Rc8+ Kd7 43. Rd8#

 

Position after 41. Nf7+:

king-takes-a-walk10

 

Third game –

position after 28 moves:

king-takes-a-walk11

29 Kf2 h6
30. Ke1 Re6
31. Qg3 Be8
32. Kd2 g5
33. Kc3 Kf8
34. Kb4 Bf7
35. Ka5 Kg7
36. Kb6 Kf8
37. Kc7 Kg7
38. Kd7 Kf8
39. Qf2 Rg6
40. Qf5 h5
41. g3 Resigns Black is totally tied up and White will soon be able to create passed pawns that will wear down any resistance Black may have in mind.

 

Position after 41. g3:

king-takes-a-walk12

 

You will notice that the oldest game we chose in Chess Tactics: The King’s role in attack – part 1 was played in 1888 (there are even older examples in chess archives) and the latest one in this article is from 2008. So, you now know that such Royal ventures, though not so frequent, have continued to recur for more than a century even when chess theories and styles have undergone a lot of change over these years.

We hope that these games will broaden your thinking on the role of the King and to identify situations where such steps by the King may reap benefits for you.