Category Archives: Chess lessons

12 chess tactics and how to use those to gain advantage – Part 6

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Filed under Attacking tactics, Chess Basics, Chess lessons, Chess tactics, Chess Tutorials
Tagged as attacking chess, attacking chess tactics, Attacking tactics, Chess tactics, Chess Tutorials

6. Fork

A fork is a fairly common chess tactics. This arises when one piece comes to attack two (or more) pieces simultaneously. Since the defender can make only one move, he cannot eliminate both the threats unless he is able to capture the attacking piece! It does not need saying that the fork can gain

  • if all the attacked pieces are of higher value than the attacking piece
  • or

  • if one of the attacked pieces, even though of equal or lower value, is lying undefended

In certain cases, the defender can possibly capture the attacking piece, but only at the cost of exposing his other valuable pieces to capture by the opponent.

A fork can be created by anything from a pawn to a queen, but the most common ones are those made by a knight.

The following diagram shows the different types of fork including the so-called family fork where a knight attacks the King, Queen and Rook.

You can see different forks in actual play in example 1 through example 12 discussed earlier.

If you check master games involving forks, you will often find that the fork motif is not always apparent, but exists none the less in a subtle form to bring significant advantage to the attacker. Can you see a knight fork in the following position?

The game went:

1. Qxh6+ Kxh6 1. … Rxh6 2. Rxd7+ creates a Rook fork to capture the Black Bishop, giving a winning position.
2. Rxd6+ Qxd6
3. Nf5+ The ultimate Knight fork which captures the Queen and with two connected passed pawns, White’s win is a matter of routine.

 

In the following position after 37 moves, White won by maneuvering to create not one but three knight forks in three different squares!

38. Rxf7 Bxf7
39. Qf3 Black can neither bring his Queen to defend the Bishop nor retreat the Bishop to g8. For example:
39. … Qe6 40. Nxc7+
39. … Qd7 40. Nf6+
39. … Bg8 40. Qf8+ Kd7 41. Qg7+ Kc6 42. Ne7+

the Knight forks catching the Black Queen in all these variations.
39. Bxd5
40. cxd5 Resigns Black is helpless against the threatened mate after 41. Qf8+ as the Black King’s escape route via c6 has been cut off.

 

The following example shows a knight fork of opponent’s Queen and an empty square (h6) where that same Queen needed to come to defend his King!

26. Re7 Qxe7 The Queen could not afford to move away without leaving his Bishop at the White Knight’s mercy!
 
27. Nxf5 Resigns 27. … Qf8 28. Rxh7+ Kxh7 29. Qh5+ Qh6 30. Qxh6#

 

In the diagram shown below, the Knight fork is only a measure to force Black to capture it, giving White an opportunity to play some other moves that would ensure a winning advantage.

After White played Ne8+ forking Black King and Queen, Black resigned. To save the Queen, Black would have to capture the Knight with Rook (Rxe8) whereupon White could use a Queen fork with Qxf7+ to capture the Black Rook on next move for an easy win.

12 chess tactics and how to use those to gain advantage – Part 5

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Filed under Attacking tactics, Chess Basics, Chess lessons, Chess tactics, Chess Tutorials
Tagged as attacking chess, attacking chess tactics, Attacking tactics, Chess tactics, Chess Tutorials

If you have understood the concepts of Pin as a chess tactic, discussed in the previous lesson in this series, the ideas of Skewer will be clear to you even though the working and threats posed are slightly different.

5. Skewer

The structure of a Skewer is similar to that of a Pin, but here the interposing piece has higher value than the target and there is no bind on its movement. It is therefore natural for the defender to move the interposing piece away from the line of attack. But this exposes the target to capture by the attacking piece, which is basically the idea of this chess tactics. This may be considered as a reverse pin and as in a pin, the attacking piece has to be Queen, Rook, or Bishop. In the following diagram, the White Bishop attacks the Black Rook behind the Queen.

If the interposing piece happens to be the King which is obviously under check, the resulting skewer is sometimes referred as “through check”. The following diagram shows an example where Black is going to lose his Rook.

Because of the pressure on the valuable interposing piece, it is hardly possible for the defender to save the target piece in a skewer – unless the interposing piece can move to a position to create a check or an equally forcing thrust against the attacking player.

12 chess tactics and how to use those to gain advantage – Part 4

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Filed under Attacking tactics, Chess Basics, Chess lessons, Chess tactics, Chess Tutorials
Tagged as attacking chess, attacking chess tactics, Attacking tactics, Chess tactics, Chess Tutorials

We have already discussed different forms of check that constitute a part of a chess player’s attacking arsenal. We now proceed to discuss the use of Pin as an attacking tactics. Except for checks, this is the most frequently occurring tactics in chess games. So much so that it is incorporated in many chess openings to limit opponent’s move options in the struggle for wresting the control of center.

4. Pin

This chess tactic was discussed briefly in What is a pin in chess. We take it up here more elaborately.

The underlying idea of Pin emanates from the relative values of chess pieces, whereby a player is supposed to gain an advantage if he can exchange a piece of lower value with opponent’s piece of higher value. Naturally, under normal circumstances, no player would like to suffer such a loss and this puts a bind on the defender limiting his options.

The temporary immobility of the “pinned” item to take part in offensive or defensive moves allows a gain in tempo for the attacker and the pinned piece itself becomes susceptible to capture cheaply. Therein lies the value of pin as an attacking tactics.

Any Pin works in a straight (horizontal / vertical / diagonal) line of attack and involves three pieces – one of the attacking player (the attacking piece) and two of the defending player (a target of attack and an interposing piece).

The attacking piece can be Bishop, Rook or Queen (but not a Knight or Pawn), depending on the target and the interposing piece, Of the two pieces of the opponent, the target of attack has to be a piece of higher value than the attacking piece (King facing Queen/Rook/Bishop, Queen facing Rook/Bishop, Rook facing Bishop). There has to be an interposing piece or pawn of the opponent between the attacking piece and the target of attack, preventing immediate capture of the target piece by the attacking piece. Obviously, the interposing item can be any piece or pawn which becomes the “pinned” item and has to be of lower value than the target.

Because of straight line of attack, a Knight cannot be the attacking piece. Neither can be a pawn because of the requirement of an interposing piece. It should also follow that the interposing piece should not be able to capture the attacking piece without suffering a loss, otherwise the pin would not exist!

In a nutshell, a Pin is a situation where the movement of a piece or pawn by a player will expose another of his pieces to attack by a piece of lower value of the opponent.

The defender can remove the pin by

  • moving the target from the line of attack
  • capturing the attacking piece
  • interposing another supported piece (or pawn) in the line of attack

Because of the relative values, a pin works best against opponent’s King as it is the highest in the pecking order. When the King is the target, the pinned piece becomes immobile as the King cannot be exposed to attack (i.e., check).

If the Queen or Rook is the target, the pinned piece can be moved if the defender does not mind his loss of the target piece. In fact, situations which permit the defender to take such action effectively is considered to be a pseudo pin, because such pins do not put a bind on the defender and do not serve their purpose. An attacker must be careful to analyze the defender’s options, otherwise the tables may very well be turned against the attacker. We will see examples of “pseudo pin” later in this lesson.

We now show you diagrams illustrating different types of pins, and you can see how the above principles apply.

You can see that the Queen cannot move away from the line of attack as it will expose the Black King to check by Rook. If the King moves, Rook will be exchanged with the Queen. If the Queen captures the Rook, then Bishop will capture the Queen. Any way, Black cannot avoid the loss of Queen. Had the Black King been away from the Rook’s line of attack, there would not be any pin and the Queen could move to d4, with a check on White King and then capture the Bishop.

The next figure shows three more examples of Pin to make the idea clear to you.

In the first diagram, Black Rook is pinned against the Queen by the White Bishop. Here the pin is not absolute in the sense that the pinned Rook is free to move and can capture the White Rook, but this will mean losing the Queen to the Bishop – a big loss! The Queen could move away but the Rook is lost.

In the second diagram, the pieces involved in the creation of pin are the same as in the first diagram. Here the White Knight is able to attack the Queen with relative impunity because if the Black Rook captures it, Queen falls to the Bishop. But Black has to take care of the additional threat due to his h7 pawn being pinned by the White Rook at h3. A Knight check at g6 would result in checkmate as h7 pawn will be unable to take the Knight.

The third diagram shows a double pin. If the Black Rook moves along its file, Black Queen gets exposed to attack by White Queen. If the Rook tries to move along its rank, the King comes under check by the White Rook.

Now take a look at the following position.

a chess trap

If it looks familiar, rightly so because this was presented in an earlier article Exercise in assessing the position in a chess game where some more examples of this theme are shown. The apparent pin of the White Knight against the Queen by the Black Bishop is only a “pseudo pin” as White easily refutes it by moving the Knight to expose his Queen. As can be seen in that article, capturing the Queen soon leads to Black’s demise! This “Blackburne Trap” is a celebrated example of false pin and you should be careful about setting such pins!

To round off, we show a position after 10 moves in a game where a series of Checks, Discovered Checks and Pins – or the threats thereof – leads to a quick mate of Black inspite of his being two pieces up!

11. Be3 Qg7 11. … Qxe3+ allows 12. Qxe3 and White Queen cannot be captured by the Pawn because of the Rook’s pin on the Black King
 
12. Bxf4 Nf6 Black tried to block the threat of discovered check that would arise when the Bishop at f4 moved
 
13. Ne4 Be7 13. … Nxe4 was not possible because 14. Be5 or Bh6 dis. check would lose his Queen
 
14. Bg5 Rg8 White mounts pressure on the knight which is immobile because of the pin
15. Qh5+ Qg6
16. Nd6+ Possible because Black cannot reply 16. … Bxd6 as 17. Rxf6+ would lose Queen which cannot capture the Rook, being pinned by White Queen!
 
16. Ke6 16 … Kg7 17. Bh6+! Qxh6 (17…Kh8 18. Nf7+ loses Queen) 18. Qf7+ Kh8 19. Qxe7 threatening 20. Nf7+ wins. 16. … Kf8 would be better but only to prolong the struggle.
17. Rae1+ Kxd6
18. Bf4# 1-0

 

The above examples should bring out a lesson in basic chess tactics –

Whenever opportunity permits, try to place a piece of lower value with its line of attack towards a piece of higher value of the opponent. Contrarily, scent a danger when your opponent does the same.

In the next lesson, we discuss a variation on Pin known as Skewer, a chess tactic that poses threats in a slightly different way.