Category Archives: Chess Basics

12 chess tactics and how to use those to gain advantage – Part 5

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Filed under Attacking tactics, Chess Basics, Chess Tutorials, Chess lessons, Chess tactics
Tagged as attacking chess, attacking chess tactics, Attacking tactics, Chess tactics, Chess Tutorials

If you have understood the concepts of Pin as a chess tactic, discussed in the previous lesson in this series, the ideas of Skewer will be clear to you even though the working and threats posed are slightly different.

5. Skewer

The structure of a Skewer is similar to that of a Pin, but here the interposing piece has higher value than the target and there is no bind on its movement. It is therefore natural for the defender to move the interposing piece away from the line of attack. But this exposes the target to capture by the attacking piece, which is basically the idea of this chess tactics. This may be considered as a reverse pin and as in a pin, the attacking piece has to be Queen, Rook, or Bishop. In the following diagram, the White Bishop attacks the Black Rook behind the Queen.

If the interposing piece happens to be the King which is obviously under check, the resulting skewer is sometimes referred as “through check”. The following diagram shows an example where Black is going to lose his Rook.

Because of the pressure on the valuable interposing piece, it is hardly possible for the defender to save the target piece in a skewer – unless the interposing piece can move to a position to create a check or an equally forcing thrust against the attacking player.

12 chess tactics and how to use those to gain advantage – Part 4

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Filed under Attacking tactics, Chess Basics, Chess Tutorials, Chess lessons, Chess tactics
Tagged as attacking chess, attacking chess tactics, Attacking tactics, Chess tactics, Chess Tutorials

We have already discussed different forms of check that constitute a part of a chess player’s attacking arsenal. We now proceed to discuss the use of Pin as an attacking tactics. Except for checks, this is the most frequently occurring tactics in chess games. So much so that it is incorporated in many chess openings to limit opponent’s move options in the struggle for wresting the control of center.

4. Pin

This chess tactic was discussed briefly in What is a pin in chess. We take it up here more elaborately.

The underlying idea of Pin emanates from the relative values of chess pieces, whereby a player is supposed to gain an advantage if he can exchange a piece of lower value with opponent’s piece of higher value. Naturally, under normal circumstances, no player would like to suffer such a loss and this puts a bind on the defender limiting his options.

The temporary immobility of the “pinned” item to take part in offensive or defensive moves allows a gain in tempo for the attacker and the pinned piece itself becomes susceptible to capture cheaply. Therein lies the value of pin as an attacking tactics.

Any Pin works in a straight (horizontal / vertical / diagonal) line of attack and involves three pieces – one of the attacking player (the attacking piece) and two of the defending player (a target of attack and an interposing piece).

The attacking piece can be Bishop, Rook or Queen (but not a Knight or Pawn), depending on the target and the interposing piece, Of the two pieces of the opponent, the target of attack has to be a piece of higher value than the attacking piece (King facing Queen/Rook/Bishop, Queen facing Rook/Bishop, Rook facing Bishop). There has to be an interposing piece or pawn of the opponent between the attacking piece and the target of attack, preventing immediate capture of the target piece by the attacking piece. Obviously, the interposing item can be any piece or pawn which becomes the “pinned” item and has to be of lower value than the target.

Because of straight line of attack, a Knight cannot be the attacking piece. Neither can be a pawn because of the requirement of an interposing piece. It should also follow that the interposing piece should not be able to capture the attacking piece without suffering a loss, otherwise the pin would not exist!

In a nutshell, a Pin is a situation where the movement of a piece or pawn by a player will expose another of his pieces to attack by a piece of lower value of the opponent.

The defender can remove the pin by

  • moving the target from the line of attack
  • capturing the attacking piece
  • interposing another supported piece (or pawn) in the line of attack

Because of the relative values, a pin works best against opponent’s King as it is the highest in the pecking order. When the King is the target, the pinned piece becomes immobile as the King cannot be exposed to attack (i.e., check).

If the Queen or Rook is the target, the pinned piece can be moved if the defender does not mind his loss of the target piece. In fact, situations which permit the defender to take such action effectively is considered to be a pseudo pin, because such pins do not put a bind on the defender and do not serve their purpose. An attacker must be careful to analyze the defender’s options, otherwise the tables may very well be turned against the attacker. We will see examples of “pseudo pin” later in this lesson.

We now show you diagrams illustrating different types of pins, and you can see how the above principles apply.

You can see that the Queen cannot move away from the line of attack as it will expose the Black King to check by Rook. If the King moves, Rook will be exchanged with the Queen. If the Queen captures the Rook, then Bishop will capture the Queen. Any way, Black cannot avoid the loss of Queen. Had the Black King been away from the Rook’s line of attack, there would not be any pin and the Queen could move to d4, with a check on White King and then capture the Bishop.

The next figure shows three more examples of Pin to make the idea clear to you.

In the first diagram, Black Rook is pinned against the Queen by the White Bishop. Here the pin is not absolute in the sense that the pinned Rook is free to move and can capture the White Rook, but this will mean losing the Queen to the Bishop – a big loss! The Queen could move away but the Rook is lost.

In the second diagram, the pieces involved in the creation of pin are the same as in the first diagram. Here the White Knight is able to attack the Queen with relative impunity because if the Black Rook captures it, Queen falls to the Bishop. But Black has to take care of the additional threat due to his h7 pawn being pinned by the White Rook at h3. A Knight check at g6 would result in checkmate as h7 pawn will be unable to take the Knight.

The third diagram shows a double pin. If the Black Rook moves along its file, Black Queen gets exposed to attack by White Queen. If the Rook tries to move along its rank, the King comes under check by the White Rook.

Now take a look at the following position.

a chess trap

If it looks familiar, rightly so because this was presented in an earlier article Exercise in assessing the position in a chess game where some more examples of this theme are shown. The apparent pin of the White Knight against the Queen by the Black Bishop is only a “pseudo pin” as White easily refutes it by moving the Knight to expose his Queen. As can be seen in that article, capturing the Queen soon leads to Black’s demise! This “Blackburne Trap” is a celebrated example of false pin and you should be careful about setting such pins!

To round off, we show a position after 10 moves in a game where a series of Checks, Discovered Checks and Pins – or the threats thereof – leads to a quick mate of Black inspite of his being two pieces up!

11. Be3 Qg7 11. … Qxe3+ allows 12. Qxe3 and White Queen cannot be captured by the Pawn because of the Rook’s pin on the Black King
 
12. Bxf4 Nf6 Black tried to block the threat of discovered check that would arise when the Bishop at f4 moved
 
13. Ne4 Be7 13. … Nxe4 was not possible because 14. Be5 or Bh6 dis. check would lose his Queen
 
14. Bg5 Rg8 White mounts pressure on the knight which is immobile because of the pin
15. Qh5+ Qg6
16. Nd6+ Possible because Black cannot reply 16. … Bxd6 as 17. Rxf6+ would lose Queen which cannot capture the Rook, being pinned by White Queen!
 
16. Ke6 16 … Kg7 17. Bh6+! Qxh6 (17…Kh8 18. Nf7+ loses Queen) 18. Qf7+ Kh8 19. Qxe7 threatening 20. Nf7+ wins. 16. … Kf8 would be better but only to prolong the struggle.
17. Rae1+ Kxd6
18. Bf4# 1-0

 

The above examples should bring out a lesson in basic chess tactics –

Whenever opportunity permits, try to place a piece of lower value with its line of attack towards a piece of higher value of the opponent. Contrarily, scent a danger when your opponent does the same.

In the next lesson, we discuss a variation on Pin known as Skewer, a chess tactic that poses threats in a slightly different way.

 

Center control in Chess makes for a forceful attack

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Filed under Attacking tactics, Chess Basics, Chess Opening, Chess Strategy, Chess Tutorials, Chess lessons, Chess tactics
Tagged as Attacking tactics, chess combination, Chess Opening, chess opening guide, Chess Strategy, Chess tactics, Chess Tutorials

A vivid example on importance of center control in chess showed you the importance of this aspect of chess openings. At the risk of overstressing the point, here we bring another short game played with Sicilian Defense which is supposed to give Black a good fighting chance against White’s King Pawn opening.

We have already discussed about the theory behind one variation of Sicilian opening in Chess Opening: Control of Center – Part 1 and showed examples in Chess Opening: Sicilian Defense Theory to Practice about the kind of play that can win for White or Black.

Sicilian Defense is the choice of combative players because Black is playing to create advantage, not just to achieve equality. At the same time, Black must realize that by not directly going for the control of center, he may be allowing White an early initiative. Therefore Black has to play carefully so as not to be swept off his feet by a quick attack before his own thrusts have taken effect.

Just adopting Sicilian Defense without this realization is not going to help Black to get the upper hand. He must be prepared to play aggressively but precisely in line with the theories to snatch the initiative, otherwise it could be a recipe for swift demise! That is what happened in the following game played at Bad Gastein in 1948 and we try to identify where Black went wrong and allowed White his brilliant attack.

Nicolas
Rossolimo

 
Ivan
Romanenko
 
1. e4   Aims to control d5 and f5 and create space for King side initiative
 
1. c5    
 
Shows black’s intention to go for Sicilian Defense.
 
This move apparently violates the principle of controlling the central and semi-central squares as it applies pressure only to d4.
 
Unlike moves like …e5 or …Nc6 which challenge center control or develop minor pieces, …c5 does neither. It also needs some more pawn movements like …d6, …e6, …a6 etc., allowing White a lead in development with attacking chances.
 
Then why go for it?
 
On the positive side, it gives Black
  • space advantage on Queenside and further actions on that flank
  • pawn majority at center by exchanging this pawn with White’s d4 pawn when he advances it to get full control of center
  • control of open c-file after the exchange, using his Queen or Rook in that file to facilitate Queenside counterplay
2. Nf3 Nc6   Moves and countermoves to wrest control of d4 and e5 squares
 
3. Bb5  
 
To quote Al Horowitz, this move was ‘actually an idea of Nimzowitsch, who called it one of his little jokes in the opening’. It was Rossolimo who adopted it many times to achieve remarkable success (as in the present game). That is how this line of Sicilian Defense goes under the name of Nimzowitsch-Rossolimo attack (ECO code: B31)
 
The main purpose is to get a rapid development and a strong center with c3 and d4. The struggle for d4 dictates the tactics for both sides and Black must be ready to capture on d4, else White gets great lead in development.
 
3. g6   Black is getting ready to develop his KB to g7 and to apply pressure on d4 and e5 squares.
 
White’s usual intention is to play Bxc6, giving Black doubled pawns. Black’s major responses are 3…g6 preparing …Bg7, 3…d6 preparing …Bd7, and 3…e6 preparing 4…Nge7.
 
4. 0-0 Bg7   White safeguards his King and wants to use KR as part of his attacking plans. Black of course carries on with his development plans.
 
Position after 4 moves
rossolimo_variation1
 
5. Re1   Normal continuation is 5. c3 Qb6 with a struggle for control of d4. The text move was introduced by Gurgenidze for expected line of play along 5. Re1 e5 6. b4
 
5. Nf6   This changes track from control of d4 to attacking e4 pawn and exposed the Knight to an early attack.
 
6. Nc3   White develops his Knight to support his QP as also his KB and adds to the control of d5
 
6. Nd4  
 
In keeping with the strategy discussed against move 3, Black should have gone for 6. … e5 followed later by …Qb6. Other alternatives would be 6 … d6 to enable …Bd7 or to safeguard his King (because of the distant and not so distant pins by White’s Bishop and Rook) by …0-0. The text move was not consistent with any of these ideas and hence a questionable move.
 
7. e5 Ng8   Black’s inhibited play and inconsistencies allow White considerable space in center with tempo through attacks on enemy pieces.
 
8. d3 Nxb5   See how Black is surrendering all initiative to White. While White opens lines for his QB, Black’s QB is still locked in and his King’s Knight has retreated and blocked castling for his King. His center pawns remain immobile. The exchange of Knight and Bishop was originally the intention of White’s 3rd move to reduce Black’s control on d4 and e5. Without being forced, Black Knight has taken the trouble of wasting several moves to give White what he wanted!
 
9. Nxb5 a6   Another questionable move by Black. As subsequent moves show, White’s QN was headed for d6 square, Black’s move just assisted it in taking that step!
 
One of the basic tenets in chess is that you should not force a badly placed enemy piece to move to a better square. By extension of the logic, do not induce your opponent to take a move that he was ready to take. Both these lose tempo for you as you could use that time to make more profitable moves for your own pieces.
 
Position after 9 moves
rossolimo_variation2
 
10. Nd6+! exd6?   White knew that the capture of his Knight would give him a fierce attacking opportunity and so his move was an excellent idea. But Black still fell for it, making a bad situation really worse by exposing his King to the possibility of a discovered check. After this, White’s attack through a brilliant combination simply rolls on.
 
11. Bg5!  
 
White has timed his moves to perfection! He held back the discovered check to first drive away the Queen which could come to some help against what White planned. With an immediate discovered check, Black would be able to extricate himself with Ne7.
 
There is a couple of important lessons here. Firstly, you can sometimes get out of a difficult situation by returning the material that was sacrificed by your opponent to gain an attack. By doing this, you are still even on material, but the opponent’s attack may fizzle out. Trying to hold on to the material only adds to your difficulties.
 
Secondly, you need not be in a hurry to execute a move which is there for the taking when you can make some other move that compels your opponent to attend to it first. All good players know this maxim of looking for a better move when a good move has been found.
 
The text move by White takes care of both these possibilities.
 
11. Qa5   11. … Qb6 would not be any better.
 
12. exd6+ Kf8  
 
At this stage, White’s win was only a matter of time and most players would possibly go for the simple 13. Qe2 with one likely line as:
 
13. Qe2 Bf6 14. Qe8+ Kg7 15. Ne5 (threatening 16. Qxf7#) Bxg5 16. Qxf7+ Kh6 17. Qf8+ Kh5 18. g4+ Kh4 19. Qf3 (threatening 20. Qg3#) Bf4 20.Qxf4 Nf6 (or Qb4) 21. Nf3+ Kh3 22. Qg3#
 
But White found a more elegant line.
 
Position after 12 moves
rossolimo_variation3
 
13. Re8+! Kxe8  
14. Qe2+ Kf8  
15. Be7+ Ke8   15. … Nxe7 16. Qxe7+ Kg8 17. Ng5 with Qf7# to follow
 
Position after 15 moves
rossolimo_variation4
 
16. Bd8+! Kxd8  
17. Ng5 Resigns   It is either 18. Nf7# or 17. … Nh6 18. Qe7#
 
The final position:
rossolimo_variation5